“Forgetting Stars” Review: The system is rich but boring The story is long but thin

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“Forgetting Stars” is the second retro RPG of the Tokyo RPG Factory following “The Moment of Sacrifice and Snow”. After improving the problems of the previous work, a lot of new elements are added, and the plot flow is greatly lengthened. But because of some problems in the previous game, many players are hesitant about how this performance is. This article will make a detailed evaluation of the game quality of this game.

 

Forgotten Star | LOST SPHEAR

 

Developer: Tokyo RPG Factory

Publisher: Square Enix

Release date: October 12, 2017

Platform: PS4, Switch, PC

Attributes: nostalgia, role playing

 

※This article is based on PS4 evaluation

Picture and music, the most intuitive first feeling

 

“Forgetting Stars” Review: The system is rich but boring The story is long but thin

 

Although the developer is a studio funded by RPG Co., Ltd., the developed works are mainly in the traditional style, also known as the “new traditional RPG.” Compared with the predecessor in which the whole world is in the ice, the environmental changes of this work should be more abundant. However, the style of the picture is basically the same as that of the previous game. The character is also the three-headed body. It is quite disappointing when I zoom in on the memory of the month. However, the number of frames in the game is relatively stable, and there is no obvious drop frame. The reading time is much better than the previous one. This should be affirmed.

“Forgetting Stars” Review: The system is rich but boring The story is long but thin

 

Although the characters have not changed, some scenes are still very beautiful. The reflection of the author’s favorite reflection of the lake feels great. The atmosphere of the starry sky at night is very good. In addition, the background changes after the airship is very good, and the scene will show up with the time. Different look.

The music of the previous game is only a piano piece, and the atmosphere of the piano solo is unique and comparable to the scene of the ice and snow. The soundtrack of this game is still three good, but in addition to the piano music, there are different instruments. But after playing the customs, although the music is still very good, there are no particularly impressive songs. The BGM and the battle BGM in the field of the previous game are very impressive, but the music of this work is less special.

 

“Forgetting Stars” Review: The system is rich but boring The story is long but thin

 

There aren’t many types of monsters. Although there are a lot of new monsters besides the monsters of the previous ones, the old practice of color violations of monsters gives me a very bad feeling. In addition, the killing method of this game is only left to machine kill and instant kill. In the previous game, I will try to kill the monster in all ways to get the material. There is not much motivation in this work.

The system adds a lot of new things, but…

 

Although the game still uses the ATB turn-based combat system, but a lot of things have changed a lot of things, it is best not to compare it with “the moment of sacrifice and snow” as a thing better.

 

“Forgetting Stars” Review: The system is rich but boring The story is long but thin

 

The most varied place is the marsh system. In the previous work, the stone was divided into command stone and auxiliary method stone. In this work, it was changed into command stone, passive method stone and instant method stone. The passive method stone and the auxiliary method of the predecessor have a meaning, but in this work, there is no such a stone trough that will be accompanied by a momental method stone trough. It is necessary to equip the magic stone in the brake stone trough to activate the effect. In theory, the combination of the common method stone and the brake method will be richer than the game method with the effect of the command stone, but it is more troublesome from the process of exchanging the stone to the matching process. With the upper limit of the stone equipment and the unlocking of the new stone, the combination of the later stones is already a painful mentality. I personally prefer the commanding stone in the predecessor to bring the effect of the brakes. When I try new skills, I will also activate the effect of the brakes to see what effect the system has. This work can’t even see the skill of this skill in the battle. In the latter stage, unless it reaches the upper limit of sublimation, it will not change the combination of the stone.

“Forgetting Stars” Review: The system is rich but boring The story is long but thin

 

Machine-mounted is another big new element of this work, and it is also the most IMBA thing in this book. The special commands installed on the machine will also be unlocked after unlocking a few stone pillars. These special commands are either particularly strong or useless. The useless representative is the protagonist’s machine. The former’s machine-loading instructions are even-on. It is very easy to use in the miscellaneous warfare but it is like scratching in the BOSS battle. The representative of IMBA is the streamer and the van Gogh’s machine. The former’s light The skywear will greatly enhance the skill, and the two rounds will ignore the cooldown, and the vanguard of the artifact can automatically repair the knife. For example, at the beginning of the opening, the streamer enters the state of light, and Van Gogh uses the artifact to summon. When the teammates play the game every time, the poisonous knife is added. After that, the streamer can use the fire attribute skill of the heart rate for three times. Multiplying, my personal experience is that 3 attacks can generally have 2 times of heart, can hit more than 2000 damage; every time Van Gogh can make more than 1000 damage, including the final BOSS, no one BOSS can pick up my EN strip. Unless this scene can’t be used in the machine, this routine can eat all the BOSS, which is more efficient than the previous creation.

“Forgetting Stars” Review: The system is rich but boring The story is long but thin

 

Compared with the previous skill, it can be moved in the battle and most of the skills have a certain range. After the skill has scope, it is not necessary to launch the brake system to integrate the skills, but in the actual play, most of the miscellaneous warfare can be solved in one round. The first three companions, the Vatican and the Locke, attacked two people on a straight line, while the other had a range of attack skills that were highly damaging. The addition of skills to the range does increase the strategic nature of the game, but with the increase in the number of strategies that can be taken, the balance of difficulty should be adjusted accordingly. However, from the start to the customs clearance, there was no difficult battle, and it was as plain as water.

“Forgetting Stars” Review: The system is rich but boring The story is long but thin

Equipment can be strengthened 10 times this time, but the equipment’s reinforcement system is too simple and rude. There are 10 enhancements in the game, and you can strengthen them by purchasing 10 different fortified stones. But the problem is that every time there is new equipment, this repeated step is required, and the design is not very clever. In addition, after strengthening, the original value of the equipment will not be displayed. When a new weapon can be purchased, it is not convenient to make a comparative comparison.

Although the author likes the predecessor and likes the JRPG in the golden age, the play of this game really disappoints the author. The longer story should be affirmed, and the gameplay should be affirmed. However, the actual rhythm of the story is not well mastered, the game system is too complicated, and the balance is out of balance. Although it is very good at design, it plays. Another thing is another.

“Star Wars: Frontline 2” Review: works that are disrupted by the card system

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In 2015, the battlefield shooting work “Star Wars: Frontline” created by the classic IP “Star Wars” was born. Although the game faithfully restored the battlefield of the original science fiction, for various reasons, the “frontline” did not meet the expectations of the production team. The effect, but such “frustration” did not let DICE give up this series, the second work of the “Frontline” series on November 17, 2017 was officially released. Compared with the previous work, “Frontline 2” seems to reveal the production team. Big ambitions, the addition of rich new content will really give people a feeling of glare in the first experience, but as time goes on, the problem of the game being “hidden” will gradually be exposed to the players, when we face these After the problem, perhaps the performance of “frontline 2” is not as amazing as we think.

 

Star Wars: Frontline 2

 

Star Wars: Battlefront 2

 

Developer: DICE

 

Publisher: EA

 

Release date: November 17, 2017

 

Platform: PS4, Xbox One, PC

 

Attributes: Star Wars, Science Fiction, Shooting, Action

 

PS4 as a platform for evaluation

 

Make up for the shortcomings of the previous one

 

Compared with the previous game, the biggest highlight of “Front Line 2” should be the addition of the game content of the stand-alone part on the basis of the original. Players can play a battle based on the original “Star Wars” and a challenging game. Playground mode. The story of the battle mode takes place after the sixth part of the Star Wars movie. At this time, the empire is on the verge of collapse. The player plays the original role of an empire squad. In the process, the player will participate in this from the perspective of the protagonist. The grand battlefield witnessed this war and history with many classic characters in Star Wars.

Make up for the shortcomings of the previous one

 

Compared with the previous game, the biggest highlight of “Front Line 2” should be the addition of the game content of the stand-alone part on the basis of the original. Players can play a battle based on the original “Star Wars” and a challenging game. Playground mode. The story of the battle mode takes place after the sixth part of the Star Wars movie. At this time, the empire is on the verge of collapse. The player plays the original role of an empire squad. In the process, the player will participate in this from the perspective of the protagonist. The grand battlefield witnessed this war and history with many classic characters in Star Wars.

ike Battlefield 1, the stand-alone content of Frontline 2 is more like a large teaching level. In the process, players will experience a variety of multi-player modes such as vehicles, heroes, equipment, etc. Content, when the player completes the stand-alone battle, it will have a better understanding of some ideas and gameplay in Frontline 2.

 

“Star Wars: Frontline 2” Review: works that are disrupted by the card system

 

From the perspective of a stand-alone work, the stand-alone process of Frontline 2 is quite satisfactory. The relatively compact process and the changes in the inner character of the turbulent period are easy to substitute players, but if you add this battle The premise of the IP of “Star Wars” seems to be somewhat rushed in the process. From the beginning to the end of the process in the narrative of the plot, there is no clear explanation of the overall process story, and it is also interspersed in the battle. The contents of many classic characters of “Star Wars” were originally used to describe the multifaceted content of war. In the end, the protagonist’s existence was somewhat weak. Even in the end, the protagonist’s name was not remembered. The interweaving of various aspects also made the battle aspect. It seems very messy in the rhythm of storytelling.

“Star Wars: Frontline 2” Review: works that are disrupted by the card system

 

Another stand-alone content is the playground mode. In this mode, players can experience various modes and difficulty battles. Among them, the highlight is the “combat situation” in single player mode. In this mode, the game will have some games. The corresponding rules, time limits, etc., the player needs to complete the conditions indicated by the level under the specified difficulty, rules, etc. As the level increases, the rules that the player has to face will be more demanding, and the enemy will be more crazy. “. Although in the overall game, most of this content

Multiplayer mode with wonderful and problem

 

Based on the basis of the previous game, “Front Line 2” has also made many corresponding adjustments in the multiplayer mode. The multiplayer mode in the game is divided into five parts (the Galaxy, such as the invasion of the war, the attack of the Star Wars, the heroic hegemony, the soldiers Dead war and team battles). Among them, the sudden death of the soldiers and the team’s death battle are relatively traditional confrontation modes. The two sides of the game are confronted in the form of 8V8 and 10V10. Although the content is slightly different between the two, the overall situation is similar. Like “Battlefield 1”, the multiplayer core content of “Frontline 2” is also the “Galaxy Invasion War” that creates a huge battlefield. This model can be understood as the fusion of the core content of the previous game and the Battlefield 1 battlefield model. All the vehicles, heroes and other content corresponding to the map are completely liberated. Players can choose their own style of combat to attack or defend the enemy’s fierce offensive, but these vehicles and other heroes are not available at the beginning. The initial game player can only choose one of the assault troops, reloading soldiers, officers and special forces, and accumulate points by killing the enemy or completing the corresponding tasks. After the points are accumulated to a certain extent, they can be consumed in exchange for the corresponding “remuneration”. The game map in this mode is very huge, the players will face each other with a 20 to 20 battle.

“The Elder Scrolls 5: Sky VR” evaluation: the new angle did not bring surprises

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In 2011, a game that influenced many players came out. It depicted a huge world. The dragon and the magic were intertwined into an epic adventure. Countless brave people took up the weapon and embarked on an adventure. It is the Elder Scrolls. 5: Skyline. Although the game is often re-created on various platforms, the excellent quality and rich customization content are still relished by the players. In 2017, the game landed on the VR platform. Through this opportunity, the player can truly be in a “personal” perspective. To experience this magnificent adventure, then the quality of the VR version of “The Elder Scrolls 5”, the next will be a full evaluation of the game, let us once again into the continent we are familiar with.

The Elder Scrolls 5: Sky VR

The Elder Scrolls V: Skyrim VR

Developer: Bethesda

Publisher: Bethesda

Distribution platform: PSVR, HTC Vive

Release date: November 17, 2017 (HTC Vive version is available for sale in 2018)

Attributes: Virtual Reality, Middle Earth, Magic

Another experience brought by VR

In the basic content of the game, “Horizon VR” and other versions of the work remain the same, the world and adventures previously purchased are completely preserved, with the virtual experience brought by VR, players can really in the VR version The first perspective is to explore this magical continent. In the battle, the player can control the surrounding enemy’s actions at any time. In the usual process, the player can also let go of the heart to experience the surrounding scenery and experience the past in a new way. The story does have a novel feeling, but with the advancement of the game, some problems will follow.