“Middle-earth: The Shadow of War” Review: European and American unparalleled new template

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After a lapse of three years, Warner’s series of the king’s rumors, the Middle-earth war, is back. This latest “Middle-earth War: The Shadow of War” continues the game’s sense of combat and the thrill of fighting, while at the same time playing the system. There have been major changes in the above, there are obvious improvements, but also some regrets that people have to say.

Middle-earth: The Shadow of War Middle-earth: Shadow of War

 

Developer: Monolith Productions

 

Publisher: WB Games

 

Release date: October 10, 2017

 

Platform: PS4, Xbox One, Steam

 

Attributes: ring king, action, develop

 

*This article is based on the Steam version evaluation

 

Obvious inheritance

 

“Shadow of War” continues the realistic style of the darkness of the previous works, and the overall picture quality has been strengthened. Especially the characteristics of the orcs, as well as the details of clothing and weapons have been more perfectly reflected. It has the same level as “Witcher 3”. As the core element of the series, the orcs are fuller in both AI and form. You can see the image of a live orc who will sing while peeing or dozing off while on duty.

“Middle-earth: The Shadow of War” Review: European and American unparalleled new template

 

The “Shadow of War” further strengthens the concept of “The Orc treasure can be dreamed”, almost all the fun in the game can not be separated from the core of the cultivation of the orcs. This work has reached a new height in the character of the orc. When you arrive in a new area, the regional king will even call the younger brother to send you a message, provoking you to absolutely not beat the city; and the player sent the castle to the traitor. There is a chance that it will be seized by the King. When executed, there is a chance that it will be saved by his own people. After serving your younger brother, there is a chance to come back to revenge, and there is a chance to come back and continue to serve you. A variety of lines have set off this process. “I climbed back from hell to protect you.” Or “I have fought for you, but you can’t help me, now I want revenge.” Humorous and dramatic passages fill the game.

 

In addition to continuing the predecessor in style, “The Shadow of War” continued in the plot and continued the ending of the previous game. The Modo ruled by Sauron was in dire straits. The protagonist was saved by Modo and demonstrated heroism while being revenged. Power blinds his eyes, his goal is to kill Sauron and then to dominate Sauron and the world, but the plot is a bit confusing here, because according to the setting, the person who wears the Nine Rings is good at the original intention of using the ring. It is bad, and in the end it will become a servant of Sauron, which makes this story even more interesting.

 

“Middle-earth: The Shadow of War” Review: European and American unparalleled new template

The original system is equipped with play-resistant elements to make the game time soar.

 

Warner’s action games have always focused on the combat sensation of combat. If you’ve played the Batman series, you’ll feel this way – although they don’t have much skill compared to hardcore action games, but they don’t have much skill. It highlights the sense of refreshment during the battle, the boxing to the flesh, the recruiting and enthusiasm, the violent and stimulating execution, the double counterattack dazzling, and the “Shadow of War” reached a new height in the game of the same kind in the interpretation of the fighting process. Perhaps you can call it a new template for “European and American”. However, the fly in the ointment is

that the action module of this game is still a bit stiff, and there will be a smooth and awkward feeling when using some special skills.

 

“Middle-earth: The Shadow of War” Review: European and American unparalleled new template

 

“Shadow of War” has not been greatly improved in the equipment system. The equipment is divided into four types: ordinary, rare, epic, and legend. The source is mostly the task or killing the orc, which is determined by the level of the enemy orc. Dropping the level of equipment, the unique gemstone system adds a little color to the differentiation of the equipment, but this common system configuration does not have much to be praised, can only be evaluated by the law, and based on the drop rate Whether the brush elements are interesting, it is also different from person to person.

 

“Middle-earth: The Shadow of War” Review: European and American unparalleled new template

 

The most distinctive system in the game is the “enemy enemy”, which is also the soul of “Shadow of War”. The enemy in the game is omnipresent. For example, if the mob kills you will be promoted to the captain, the captain will kill you, and the captain you kill will come back to revenge for you; the orcs will deliberately provoke and irritate you through words, and walk in You can see the bodies of other players on the road. You can choose to help them revenge. These are all to show the opponent’s opposition to AI, so that you can have a feeling of enemies. After all, in the game, most people are humiliated by the enemy or After killing, you will find a way to go back to revenge.

“Light Tracer” Review: A simple and thought-provoking adventure

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“Light Tracer” Review: A simple and thought-provoking adventure

I don’t know if you still remember that when you were young, you looked up at the sky and looked at the white clouds that blocked the sky. I wondered what kind of dreams would be above the clouds. Now we have passed the blue age that yearns for heaven, but that The white clouds that once gave us dreams are still floating in the sky… The time has passed but the mind has not changed. The VR game “Light Tracer” created by the domestic manufacturer Void Dimensions brings the once-fantasy sky back to our eyes and follows. The trajectory of light begins an adventure.

 

Light tracer | Light Tracer

 

Development team: Void Dimensions

 

Distribution company: Gamepoch Star Tour

Game platform: PSVR

 

Taking light as a guide to the cloud

 

Unlike most adventure games, the character that the player controls in “Light Tracer” is not the protagonist in the game, but uses a “side-by-side” perspective to interact with the protagonist in the game with his own hands. This kind of interaction is more like a kind of cooperation than the control. The movement of the protagonist in the game is to follow the light emitted by the player’s right hand. The player must keep the protagonist at any time during the movement. Damage, so it can’t go all the way to the end. Most of the time, we still have to find the right opportunity to move forward. The jump button of the game is assigned to the X button of the right hand Move. The setting of the key is not abrupt, and the operation is very smooth.

“Light Tracer” Review: A simple and thought-provoking adventure

The player’s left-hand Move controls the viewing angle of the platform in the game. With the T button and the swinging of the front, back, left and right, the player can adjust the perspective of the current level. In most levels, there is often a platform that blocks the player’s line of sight. Need to adjust to the perspective of their own interests to continue the game, in addition to the left and right Move also take into account the additional elements such as platform movement, through the right hand guide and the left and right view of the content and other content to let the protagonist through each of the different levels, the operation of the game settings It’s very simple, even for players who are relatively unfamiliar with the game.

 

In the interaction of the characters, the game also made certain “homework”. If the player observes it carefully, the protagonist in the game will respond to the player’s actions with various expressions and reflections. For example, when the player reaches out to the protagonist, the protagonist will cooperate with the player. Make a touch of action, etc. These details also add a lot of interesting substitution feelings to the player in the game flow.

 

“Light Tracer” Review: A simple and thought-provoking adventure

 

In the battle aspect of the game, although the combat system is not dominant in the overall process, the indirect interlaced combat content in the process still adds a lot to the game. When the player acquires the weapon in the middle and later stages, he uses the Move to guide the protagonist. The time to attack the enemy, the enemy configuration in the game is not too much, which also makes the player do not need to worry about the system’s fighting fatigue during the game, unless you go back and forth many times in one place… in most cases every time There is always a sense of novelty when encountering new enemies. At the end of each level, players will also encounter a Boss battle. Each Boss usually has a very “cool” debut, but the player is actually facing a cute guy, the skills of each Boss in the game. The release is fixed, as long as you remember the order of Boss and the way to avoid it, it can be easily handled. Although this matches the simple and easy theme of the game to a certain extent, it does not leave the Boss system. The impression is too deep, although it is a pity that this practice can be understood.

 

“Light Tracer” Review: A simple and thought-provoking adventure

VR dizziness

Throughout the current VR works, most of them restore the sense of substitution in the game by first-person perspective, but because the content demonstrated by the VR device does not match the behavior of the current player, it will give a mistake. The signal, usually the result is dizziness. VR game features are excellent sense of substitution, but there are very few players who can withstand this free-moving first-person VR work. The “Light Tracker” is a good way to circumvent this problem. The game’s side view setting, although losing the “substitute sense” dominated by VR, allows the player to not have any dizziness even after playing for a long time. feel.

 “The Elder Scrolls 5: Sky VR” evaluation: the new angle did not bring surprises

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In the game, players can use PSMove to simulate the protagonist’s hands in the game, by dancing PSMove to cast magic and wielding weapons. This setting makes the weapon no longer a model in the player’s hand, the player can use his own Fight the way to fight against the enemy in front. However, this kind of operation also brings some inconvenient problems. Compared with the handle operation, PSMove lacks the joy control of the joystick, which allows the player to feel the twist in the process of playing, if the player is equipped with weapons Even a small battle will make players busy, players need to use PSMove’s usual push-button walk to move, while completing the corresponding attack defense action through both hands, and when the player is familiar with the game’s operation, usually The PSMove will be swiped in a relatively simple way to complete the action, but indirectly reduces the sense of substitution that PSMove and VR should have.

In addition, the interactive operation of PSMove also indirectly tests the patience of the player. It is especially obvious when the player searches for items in the game. When two items are too close together, the problem of misoperation often occurs, and usually one of the many items is selected. The mistakes caused by the capture and judgment are easy to make the player anxious. In contrast, the operation of the handle weakens some sense of substitution, but it is mild.

“The Elder Scrolls 5: Sky VR” evaluation: the new angle did not bring surprises

As a VR game, the control of the viewing angle interface also determines the experience of the game. The values ​​of the players in Skyrim VR are not always displayed in the game. When the player’s perspective changes, they will also move with them. To prevent occlusion of the player’s line of sight, the game often appears in the wrong position due to the deviation of the camera and VR, although in this case the player can reset by adjusting his own calibration, but when the player faces some battles, The blood strip that suddenly flashes often blocks the player from being caught off guard. The target indication in the game has also moved from the top of the previous screen to the bottom of the VR interface, which causes the player to often look down at the coordinates from time to time in the process of finding the way, but as far as possible, the player’s main perspective This part of the change in space is still reasonable.

Compromise resolution to VR

For some limitations of VR function, “Horizon VR” made some compromises on the screen. In the processing of the vision, the game will have a problem of blurring or even some color blocks composed of pixels. This situation is small. The terrain is not too much, but it will be very obvious in some open positions. Although it guarantees the smoothness of the game to a certain extent, there will be some sense of violation.